The workstation Market expanding at a CAGR of 9.2%, and the global workstation market is projected to increase from a valuation of US$ 50,107.4 Mn in 2021 to US$ 100,033.7 Mn by 2029.
Factors such as increasing demand for 3D animation software, increasing demand for digital content creation, low energy consumption and decreasing hardware related spending are expected to drive the growth of the workstation market, according to the report.
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Key highlights of the Workstation Market study:
- The adoption of mobile workstations is expected to increase significantly in the manufacturing and gaming industries.
- The engineering and design industry is expected to remain a key industry in the global workstation market owing to high demand from engineers and designers for 3D mechanical design and creation of engineering simulations.
- The North American and Western European markets are expected to offer more lucrative opportunities in the workstation market compared to other regional markets.
- The Asia-Pacific region, excluding Japan, is expected to become a key market for the workstation market. India is also expected to exhibit a notable CAGR.
Growing interest from key players in product innovation
Companies in the workstation market are beginning to invest more in speeding up product development and innovation processes. Key players in the global market are adopting business expansion, acquisition and collaboration strategies to gain a significant share in the global market.
- For example, in February 2018, HP announced that it would enhance the performance of its best-selling workstation, the HP Z4, by integrating Intel Xeon and Core X processors to support dual extreme graphics.
Key players in the workstation market include Fujitsu Limited, Microsoft Corporation, NVIDIA Corporation, Intel Corporation, Dell EMC, Red Hat, Hewlett Packard Enterprise, HP Inc., Secunet AG, Citrix Systems, Lenovo Group Limited, Cisco Systems, Super . Micro Computer, VMware and other major players.
AR and VR-enabled workstations shaping the growth curve
The industrial sector has emerged as a power user of augmented reality (AR) and virtual reality (VR) technologies that first appeared in media and entertainment. FMI predicts that global spending on these immersive technologies, collectively referred to as extended reality (XR), will increase by approximately 80% in 2020 compared to 2019. Engineering and manufacturing companies are tapping the potential of AR or VR-enabled workstations. Visualize, simulate, and develop computer-generated environments. Centralized workstation providers should leverage these industry use cases to achieve meaningful revenue and profits.
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A more valuable insight into the workstation market
Future Market Insights presents historical data for 2014-2018 and forecast statistics for 2019-2029 to present an unbiased analysis of the global Workstation Market. To understand the opportunities in the Workstation market, the market is segmented based on type, operating system, core, enterprise size, application, and industry in 7 major regions.
Workstation Market Outlook by Category
By Type:
- Rack Workstation
- Desktop Workstation
- Mobile Workstation
- Tower Workstation
By Operating System:
- Windows Workstation
- Linux Workstation
- Unix Workstation
By Core:
- 6 Cores
- 8 Cores
- 12 Cores
- 18 Cores
- 28 Cores
- 32 Cores
- 56 Cores
- Others
By Enterprise Size:
- SMEs
- Large Enterprises
By Application:
- Digital Content Creation
- Advanced Data Modelling
- Industrial Designing
- 3D Modelling
- Others
By Industry:
- Healthcare
- Education
- BFSI
- Manufacturing
- Media and Entertainment
- Engineering & Design
- Others
Region:
- North America
- Latin America
- Western Europe
- Eastern Europe
- Asia Pacific Excluding Japan
- Japan
- Middle East and Africa
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