The gaming laptop market  is projected to experience a CAGR of about 4.5% over the forecast period. The market is currently valued at US$ 11859.39 million, and by 2032, it is anticipated to reach US$ 18417.27 million.

In the era of computer gaming, there is an increase in the demand for gaming laptop. Consumers are looking for devices that can operate at a high level when it comes to gaming.

Manufacturers are also creating and releasing cutting-edge gaming laptops with cutting-edge hardware to meet the growing demand for gaming laptops. They’re also working to reduce the weight of gaming laptops so that they’re more portable. Due to the powerful gaming hardware, which is capable of high processing speed and power, as well as the cooling systems required, gaming laptops are heavy.

On the other hand, the eSports industry is booming globally, where professional video gamers play competitively. With this growing esports participation, demand for gaming laptop, and expanding digital platforms, the sales of gaming laptop are likely to grow significantly in the coming years.

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Which are the Key Dynamics Contributing to the Growth of the Gaming Laptop Market?

Over the last few years, there have been significant developments taking place across gaming, mobile, and esports platforms. Currently, the global esports market is a million-dollar industry which is projected to be more than triple during the forecast period.

As, various companies, players, fans, and investors are entering into esports market. Rise in the number of esports participation and audience, which lead to significant potential for companies to advertise products. An increasing number of professional gamers in the developing countries are the factors influencing the growth of the gaming laptop market in the near future. Also, prominent players in the gaming laptop market are focused on increasing their market footprint by entering e-commerce platform to provide gaming laptop accessibility to consumers everywhere.

However, the limited battery life of gaming laptop as compared to ordinary laptops and a slowdown in the global economy due to trade tensions between US and China are some of the factors that may hamper the sales of gaming laptop.

Global Gaming Laptop Market: Key Developments

  • Additionally, the company is also targeting to grow its market share from 11% to 15% in the consumer laptops business segment in India market.
  • AsusTek Computer Inc. focuses on increasing its market share to 50% in the India gaming laptop market along with expanding its retail footprint to 200 stores by the end of 2019.

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What is the Regional Outlook for the Gaming Laptop Market?

The gaming laptop market is anticipated to register significant growth across all the regions during the forecast period. The gaming laptop market is classified into seven key areas: North America, Europe, Latin America, East Asia, South Asia, Oceania, and the Middle East & Africa.

Because of the increasing adoption of portable personal computers and gaming laptops among consumers to play video games, as well as the developing trend of collegiate competitive video gaming, North America is predicted to lead the global gaming laptop market, followed by Europe.

South Asia and East Asia gaming laptop market is expected to account healthy CAGR during the forecast period owing to increasing adoption of gaming laptop among consumers across metropolitan cities and small towns coupled with the growing number of professional e-sports gamers in developing countries such as India.

MEA is likely to have a lucrative opportunity in the global gaming laptop market in the coming years as companies are introducing budget-friendly gaming laptop with innovative features to target mid-ranged consumers in the region.

Who are the Key Players in the Gaming Laptop Market?

Some of the key players operating in the global gaming laptop market are AsusTek Computer Inc., Micro-Star International Co., Ltd, Razer Inc., Acer Inc., Lenovo Group Limited, The Hewlett-Packard Company, Dell Technologies Inc., Gigabyte Technology Co., Ltd., Samsung Electronics Co., Ltd., ORIGIN PC Corp., AORUS Pte. Ltd., Clevo Corporation, EVGA Corporation, and others.

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