Workstation Market 2022 Key Players, End User, Demand and Consumption by 2029

Expanding at a CAGR of 9.2%, the global workstation market is projected to increase from a valuation of US$ 50,107.4 Mn in 2021 to US$ 100,033.7 Mn by 2029. Workstation market accounted for around 30% of global personal computers market.

Factors such as increasing demand for 3D animation software, increasing demand for digital content creation, low energy consumption and decreasing hardware related spending are expected to drive the growth of the workstation market, according to the report.

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Key highlights of the Workstation Market study:

  • Adoption of mobile workstations is expected to increase significantly in the manufacturing and gaming industries.
  • The engineering and design industry is expected to remain a key industry in the global workstation market owing to high demand from engineers and designers for 3D mechanical design and creation of engineering simulations.
  • The North American and Western European markets are expected to offer more lucrative opportunities in the workstation market compared to other regional markets.
  • The Asia-Pacific region, excluding Japan, is expected to become a key market for the workstation market. India is also expected to exhibit a notable CAGR.

Growing demand for mobile workstations for creating complex engineering designs and simulations is expected to drive the workstation market growth during the forecast period.

Growing interest from key players in product innovation

Companies in the workstation market are beginning to invest more in speeding up product development and innovation processes. Key players in the global market are adopting business expansion, acquisition and collaboration strategies to gain a significant share in the global market.

  • For example, in February 2018, HP announced that it would enhance the performance of its best-selling workstation, the HP Z4, by integrating Intel Xeon and Core X processors to support dual extreme graphics.

Key players in the workstation market include Fujitsu Limited, Microsoft Corporation, NVIDIA Corporation, Intel Corporation, Dell EMC, Red Hat, Hewlett Packard Enterprise, HP Inc., Secunet AG, Citrix Systems, Lenovo Group Limited, Cisco Systems, Super . Micro Computer, VMware and other major players.

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how growth will unfold

Market participants continue to see engineering and design and manufacturing as target end users, accounting for nearly half of the overall market value as a whole. This is due to a surge in demand for 3D mechanical design and creation of engineering simulations, driven by increasing adoption of computer-aided design (CAD) software. Workstation solution providers are also focusing their attention on the banking, financial services and insurance (BFSI), and healthcare industries to ensure huge returns.

AR and VR-enabled workstations shaping the growth curve

The industrial sector has emerged as a power user of augmented reality (AR) and virtual reality (VR) technologies that first appeared in media and entertainment. FMI predicts that global spending on these immersive technologies, collectively referred to as extended reality (XR), will increase by approximately 80% in 2020 compared to 2019. Engineering and manufacturing companies are tapping the potential of AR or VR-enabled workstations. Visualize, simulate, and develop computer-generated environments. Centralized workstation providers should leverage these industry use cases to achieve meaningful revenue and profits.

A more valuable insight into the workstation market

Future Market Insights presents historical data for 2014-2018 and forecast statistics for 2019-2029 to present an unbiased analysis of the global Workstation Market. To understand the opportunities in the Workstation market, the market is segmented based on type, operating system, core, enterprise size, application, and industry in 7 major regions.

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Workstation Market SegmentationThe market is segmented in detail to cover all aspects of the market and to present the reader a complete market intelligence approach.type

  • rack workstation
  • desktop workstation
  • mobile workstation
  • tower workstation

operating system

  • window
  • linux
  • Unix

main point

  • 6 core
  • 8 core
  • 12 cores
  • 18 core
  • 28 cores
  • 32 cores
  • 56 cores
  • Etc

enterprise size

  • small business
  • major company

application

  • Digital Content Creation
  • Advanced data modeling
  • industrial design
  • 3D modeling
  • Etc

industry

  • health care
  • education
  • BFSI
  • Operation
  • media and entertainment
  • engineering design
  • Etc

region

  • North America
  • Latin America
  • Western Europe
  • Eastern Europe
  • Asia Pacific excluding Japan
  • Japan
  • Middle East and Africa

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