The global tourist virtual reality headsets market is estimated at USD 600.0 Million in 2022 and is projected to reach USD 977.34 Million by 2032, at a CAGR of 5.0% from 2022 to 2032..

The automation and technology development is changing the tourism industry rapidly. The vast use of technology is resulting in immense growth of tourism sector. The introduction of new technology in business results in new opportunity for business. Hence travel aggregators try to upgrade their service with the help of advance technology to attract new customers and stay ahead of them in the market. In the era of digitalization travel aggregators use new technologies to enhance their customer experiences.

Meanwhile the trends of using virtual reality has attracted a vast number of audience towards tourism industry. The virtual reality technology helps travelers to look around the world by sitting at home. Thus it is an exciting experience for a customer and also results in cost saving as it is budget friendly. The tourism industry gets an opportunity to present their service in most advance way.

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Holiday Inn Express Adelaide make use of virtual reality for hotel tour. The virtual reality tour allow traveler to watch guest activities, tour of verticals of hotel in a descriptive manner with audio and the place of accommodation. Few hotels even design the booking interface on virtual headset. This also work as a marketing strategy in tourism industry.

As such, the global tourist virtual reality headsets market is estimated to expand at a CAGR of over 5.0% throughout the forecast period of 2022-2032, to be valued at US$ 977.34 Mn by the end of 2032.

Key Takeaways from the Global Tourists Virtual Reality Headsets Market Study

  • According to our analysis in case of consumer orientation there may be huge demand for virtual reality from children. The millennials are tech savvy and are more interested in trying new tech devices. Other than this the virtual representation of tourism services from virtual reality device is interactive and children may find it attractive.
  • In case of software base there may be a huge demand for cloud based virtual reality. Cloud based virtual reality offer real time updates, work faster, very convenient to connect with, offer flexible pricing policy, easy for data recovery and enhance experience.

Impact of COVID-19 on the Market

The covid-19 pandemic had a negative impact on tourism industry and government restrictions to control the spread of disease lead to complete stoppage of tourism services. The count of travellers traveling across the regions fall rapidly.

Even travellers were discouraged with no opportunities to travel and explore new places. This led to psychological stress in travellers as well as for travel agencies. Hence the virtual tourism market got an opportunity to boom in tourism market. Many travel companies, hospitality business started with their virtual tour services to stay sustain in the market. The use of virtual reality in tourism industry become a big trend since then. Hence it can be concluded that virtual tourism helped to bridge the gap between travellers and tourism industry.

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Who is winning?s

Leading manufacturers of tourist virtual reality headsets market are focused on promotional strategies, upgradations and technological development, and new merger strategies that have driven sales growth of tourists virtual reality headsets market globally.

Major players present in the tourist virtual reality headsets market are Microsoft, Go Meta, Valve, Ximmerse, Samsung Electronics, Microsoft, Sony, Oculus Virtual Reality, Proteus VR Labs Limited, Razer Inc., Procus, Merger Labs, LG Elecronics, are among others.

Global Tourists Virtual Reality Headsets Market by Category

By Device Types, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Head Mount Display
  • Gesture Tracking

By Product Material, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Metal
  • Fibre

By Deployment Outlook, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Cloud Based
  • Web Based

By Application Outlook, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Travel Agencies
  • In-Flight Entertainment
  • Travel Booking Services
  • Hotels Tours

By Booking Channel, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Online Booking
  • In person booking

By Consumer Orientation, Global Tourists Virtual Reality Headsets Market is segmented as:

  • Men
  • Women
  • Children

By Age Group, Global Tourists Virtual Reality Headsets Market is segmented as:

  • 15-25 Years
  • 26-35 Years
  • 36-45 Years
  • 46-55 Years
  • 66-75 Years

By Region, Global Tourists Virtual Reality Headsets Market is segmented as:

  • North America
  • Latin America
  • Europe
  • East Asia
  • South Asia
  • Oceania
  • MEA

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